What good a game is without the use of rules of physics? So this tutorial will be focused on giving a basic introduction to physics API in phaser.js.
As every coding tutorial starts with a “Hello World” example, we’ll also follow the same. Our first tutorial on game development with phajer.js will be a “Hello World” example and a little extension over that to make you familiarize with basic functions of phaser.js. All our source code will be available in github. Continue reading “Game Development With Phaser.js – “Hello World””
It’s been few days after the release of the most trending game Pokémon.go. I’m not a fan of mobile or computer game. But I couldn’t resist asking myself, what’s so crazy about it? Why people are so much into it. So I decided to give it a try and here’s my observation. Continue reading “Pokémon.Go Obsession”